14 04, 2024

Our Haptics Symposium 2024!

2024-04-14T16:03:08+09:00April 14th, 2024|Publications|

We participated in 2024 IEEE Haptics Symposium in Long Beach, California, USA.
Our team members, Dajin Lee, Jiwan Lee, Jungeun Lee, and Dongguen Kim presented their research, which had been published in IEEE Transactions on Haptics Short papers.
Dajin Lee and Dongguen Kim were nominated for the Best ToH Short Paper award for their papers titled “Effects of Contact Force on Vibrotactile Perceived Intensity Across the Upper Body” and “Sound-to-Touch Crossmodal Pitch Matching for Short Sounds,” respectively.
Additionally, Jiwan Lee demonstrated her project, “Telemetry-based Haptic Rendering for Racing Game Experience Improvement.”

29 01, 2024

Our KHCI 2024!

2024-01-29T15:48:22+09:00January 29th, 2024|Publications|

We participated in Korea HCI 2024 in Hongcheon.
Jaehyuk Ahn presented his first research paper titled “Event-Independent Haptic Feedback in a VR Rhythm Game Using a Haptic Garment.” Heeyeon Kim demonstrated her project named “Comfort-Inducing Haptic Rendering for Relaxation in Virtual Reality.” Seungmoon, Dajin, Junwoo, Hyunuk, Siheon, Dongguen, and Suheon enjoyed skiing and snowboarding.

4 12, 2023

Korea Haptics Conference 2023 Best Award (2nd Place)

2024-01-03T08:11:37+09:00December 4th, 2023|Publications|

Our paper “Merging Camera and Object Haptic Motion Effects for Improved 4D Experiences” won the best paper award (2nd place) in the Korea Haptics Conference 2023. Please give a big hand to the authors, Jaejun Park, Sangyoon Han, and Seungmoon Choi!

24 07, 2023

IEEE Transactions on Haptics Best Paper Award

2023-07-24T09:16:20+09:00July 24th, 2023|Publications|

Our paper “Perceived Intensity Model of Dual-Frequency Superimposed Vibration: Pythagorean Sum” won the best paper award in the World Haptics Conference 2023 (as published in the IEEE Transactions on Haptics). Please give a big hand to the authors, Yongjae Yoo, Inwook Hwang, and Seungmoon Choi!

13 05, 2023

KCS 2022 Best Award

2023-05-13T21:47:06+09:00May 13th, 2023|Publications|

Two papers “A Multimodal Wearable Haptic Interaction System Combining Electrical Muscle Stimulation and Vibration for VR Sports” and “MMGrip: A Multimodal Haptic Device Combining Vibration, Impact, and Shear for Realistic Haptic Feedback” won the best paper award in the Korea Software Congress 2022. Please give a big hand to the authors, Jungeun Lee and and Donggeun Kim!

20 06, 2022

New Publications!

2022-06-20T12:38:47+09:00June 20th, 2022|Publications|

In 2022, we published several papers about haptic perception/rendering, novel interaction methods/systems, and 4D motion effects. For haptic perception, “Perceived Intensity Model of Dual-Frequency Superimposed Vibration: Pythagorean Sum” was accepted in IEEE ToH, “Perception of Electrostatic Friction Stimuli in Free Surface Exploration” was presented in the IEEE Haptics Symposium, and “A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses” was published in the EuroHaptics 2022. For novel interaction methods, our research about “Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design” was presented in the 2022 CHI. About 4D motion effects, “Data-Driven Rendering of Motion Effects for Walking Sensation in Different Gaits” was presented in the 2022 ToH. For more information, please see our publications tab.

9 06, 2021

New Publications!

2022-06-20T11:24:59+09:00June 9th, 2021|Publications|

In 2021, we published several papers about 4D motion effects and haptic perception/rendering. For 4D motion effects, our research about “Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects” was presented in the 2021 CHI and “Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films” was presented in the 2021 IEEE VR. About haptic rendering, “Perceived Magnitude Function of Friction Rendered by the Dahl Model” and “Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object” were published in the 2021 IEEE WHC. Last but not least, “Length Perception Model for Handheld Controllers: The Effects of Diameter and Inertia” will be published in the IEEE ToH. For more information, please see our publications tab.

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