In 2022, we published several papers about haptic perception/rendering, novel interaction methods/systems, and 4D motion effects. For haptic perception, “Perceived Intensity Model of Dual-Frequency Superimposed Vibration: Pythagorean Sum” was accepted in IEEE ToH, “Perception of Electrostatic Friction Stimuli in Free Surface Exploration” was presented in the IEEE Haptics Symposium, and “A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses” was published in the EuroHaptics 2022. For novel interaction methods, our research about “Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design” was presented in the 2022 CHI. About 4D motion effects, “Data-Driven Rendering of Motion Effects for Walking Sensation in Different Gaits” was presented in the 2022 ToH. For more information, please see our publications tab.
Our paper “Multimodal Haptic Rendering for Interactive VR Sports Applications” won the best paper award in the Korea Computer Congress 2021. This work presents the design of realistic haptic feedback on virtual collisions in virtual reality. Please give a big hand to the authors, Minjae Mun, Seungjae Oh, and Chaeyong Park!
In 2021, we published several papers about 4D motion effects and haptic perception/rendering. For 4D motion effects, our research about “Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects” was presented in the 2021 CHI and “Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films” was presented in the 2021 IEEE VR. About haptic rendering, “Perceived Magnitude Function of Friction Rendered by the Dahl Model” and “Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object” were published in the 2021 IEEE WHC. Last but not least, “Length Perception Model for Handheld Controllers: The Effects of Diameter and Inertia” will be published in the IEEE ToH. For more information, please see our publications tab.
Our research about “Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels” will be presented in the 2020 UIST in October. This work presents a very simple yet effective method that enables us to diversify the haptic sensation of pressing a physical button by adding a simple vibration signal, as well as its perceptual evaluation results. Congratulations to the authors, Chaeyong Park, Jinhyuk Yoon, and Seungjae Oh!
Six papers were accepted to major conferences. One paper was accepted to CHI 2019 and five papers were accepted to World Haptics 2019. Among them, two papers were nominated for the best paper. You can download these papers in the international publications tab in this site.
One paper was accepted to CHI 2018 and three papers were accepted to Haptic Symposium 2018 for publication.
Hojin Lee won the best poster presentation award in 2017 Korea Haptics Community workshop.
Yongjae Yoo won the Best Poster Paper Award at World Haptics 2017.
Gunhyuk Park was nominated for Best Student Presentation Finalists at World Haptics 2017.
Our lab received “Honorable Mention” at Student Innovation Challenge at IEEE Haptics Symposium 2016. (Jongman Seo, Jaebong Lee, and Junsuk Park, “MOVieVib: Vibrotactile Cues of Camera Movement in 4D Films”)