24 07, 2023

IEEE Transactions on Haptics Best Paper Award

2023-07-24T09:16:20+09:00July 24th, 2023|Publications|

Our paper “Perceived Intensity Model of Dual-Frequency Superimposed Vibration: Pythagorean Sum” won the best paper award in the World Haptics Conference 2023 (as published in the IEEE Transactions on Haptics). Please give a big hand to the authors, Yongjae Yoo, Inwook Hwang, and Seungmoon Choi!

13 05, 2023

KCS 2022 Best Award

2023-05-13T21:47:06+09:00May 13th, 2023|Publications|

Two papers “A Multimodal Wearable Haptic Interaction System Combining Electrical Muscle Stimulation and Vibration for VR Sports” and “MMGrip: A Multimodal Haptic Device Combining Vibration, Impact, and Shear for Realistic Haptic Feedback” won the best paper award in the Korea Software Congress 2022. Please give a big hand to the authors, Jungeun Lee and and Donggeun Kim!

20 06, 2022

New Publications!

2022-06-20T12:38:47+09:00June 20th, 2022|Publications|

In 2022, we published several papers about haptic perception/rendering, novel interaction methods/systems, and 4D motion effects. For haptic perception, “Perceived Intensity Model of Dual-Frequency Superimposed Vibration: Pythagorean Sum” was accepted in IEEE ToH, “Perception of Electrostatic Friction Stimuli in Free Surface Exploration” was presented in the IEEE Haptics Symposium, and “A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses” was published in the EuroHaptics 2022. For novel interaction methods, our research about “Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design” was presented in the 2022 CHI. About 4D motion effects, “Data-Driven Rendering of Motion Effects for Walking Sensation in Different Gaits” was presented in the 2022 ToH. For more information, please see our publications tab.

9 06, 2021

New Publications!

2022-06-20T11:24:59+09:00June 9th, 2021|Publications|

In 2021, we published several papers about 4D motion effects and haptic perception/rendering. For 4D motion effects, our research about “Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects” was presented in the 2021 CHI and “Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films” was presented in the 2021 IEEE VR. About haptic rendering, “Perceived Magnitude Function of Friction Rendered by the Dahl Model” and “Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object” were published in the 2021 IEEE WHC. Last but not least, “Length Perception Model for Handheld Controllers: The Effects of Diameter and Inertia” will be published in the IEEE ToH. For more information, please see our publications tab.

5 08, 2020

Paper in UIST 2020

2020-08-06T11:27:08+09:00August 5th, 2020|Publications|

Our research about “Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels” will be presented in the 2020 UIST in October. This work presents a very simple yet effective method that enables us to diversify the haptic sensation of pressing a physical button by adding a simple vibration signal, as well as its perceptual evaluation results. Congratulations to the authors, Chaeyong Park, Jinhyuk Yoon, and Seungjae Oh!

27 06, 2019

Six papers were accepted to major conferences and two were nominated for the best paper

2020-07-21T10:10:27+09:00June 27th, 2019|Publications, 미분류|

Six papers were accepted to major conferences. One paper was accepted to CHI 2019 and five papers were accepted to World Haptics 2019. Among them, two papers were nominated for the best paper. You can download these papers in the international publications tab in this site.

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