Class of 2021
Beomsu Lim awarded master’s degrees in August 2021 and Minjae Mun awarded master’s degrees in February 2022. Beomsu Lim presented a master’s thesis about image-based texture styling for motion effect rendering and continue his career as a researcher in KOG. Minjae Mun presented a master’s thesis about multimodal audio-to-haptic conversion system and is going to continue his career as a researcher in the industry. Praise for the bright future of our graduates!
Chaeyong Park won the 2021 Naver Ph.D. Fellowship Award
Chaeyong Park has won the 2021 Naver Ph.D. Fellowship Award. Naver selected Ph.D. students who have published outstanding papers as the first author in world top-tier conferences or journals or have excellent presentation results in the following recruitment fields under research by Naver. He received the award for his achievements in Human-Computer Interaction. A prize of 5,000,000 won will be awarded at the science building 2 on December 9th.
New lab introduction videos
Our lab was introduced in YTN Science and Science Nonfiction. Through the two videos, anyone can easily understand the research in the laboratory by introducing various researches in progress along with an introduction to the research area of our laboratory. The videos could be checked through the link below.
YTN Science: 감각을 자극하는 디지털 촉감 시대 – 최승문 컴퓨터공학자
Science Nonfiction: VR기술의 끝판왕, 100% 실재감! 어디까지 가능할까? (포항공대 햅틱스)
Two new members entered the interaction lab in the fall semester of 2021. Junwoo Kim (left) started his degree with an integrated master’s and Ph.D program. Hoseok Jung (right) entered the lab with a master’s program.
KCC 2021 Best Award
Our paper “Multimodal Haptic Rendering for Interactive VR Sports Applications” won the best paper award in the Korea Computer Congress 2021. This work presents the design of realistic haptic feedback on virtual collisions in virtual reality. Please give a big hand to the authors, Minjae Mun, Seungjae Oh, and Chaeyong Park!
In 2021, we published several papers about 4D motion effects and haptic perception/rendering. For 4D motion effects, our research about “Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects” was presented in the 2021 CHI and “Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films” was presented in the 2021 IEEE VR. About haptic rendering, “Perceived Magnitude Function of Friction Rendered by the Dahl Model” and “Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object” were published in the 2021 IEEE WHC. Last but not least, “Length Perception Model for Handheld Controllers: The Effects of Diameter and Inertia” will be published in the IEEE ToH. For more information, please see our publications tab.